In module two we were asked to design a game that has a learning outcome. Actually we do not have a name for it yet but we thought about an educational game that’s about living a day through the experience of someone with a mental illness . It will be in the form of a board game . Each player will draw a card from a deck with a certain mental illness. Then he will have to act out through different stages of the day which will be similar to a normal person’s day to day life. For example how will he act in traffic, or if he is confronted by his boss in his job etc.
Each turn the player will be given hints about the illness to help him understand it more, so they are able to imitate the actions of someone who has those issues. Other players will try to guess the illness, and will both them and the player will be given points if they guess it correctly. The earlier the correct guess the higher the points both players gain (the player acting , and the player who guess correctly). If a player has a guess he will write it down on a piece of paper with the turn and keep it a separate place. Each player can guess another player’s illness once per turn.
The goal of this game is to raise awareness of how much people with mental illness suffer in their day to day lives.